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Viewing 15 posts - 1 through 15 (of 25 total)
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  • in reply to: Random Button Filter #31323
    daniel-arnold
    Participant

    One possible solution I can imagine is converting the Random “popup” into a toggled overlay, similar to the Coloring panel, which simply lists all the category buttons and then use the active/inactive states to toggle if you want that specific category randomized. To get this done is a few days of work, and in all honesty, I can’t recall anyone else wanted the Random button to function in a more advanced way in the past 7 years. 🙂 So while I’d be happy to do it just for you alone, I also need to be able to fit this into my priorities. As I currently don’t yet have an upcoming patch scheduled for ePic, I also can’t tell if/when this could make it into the software. If I could find the time to do it, and also have other things that’d support scheduling a patch, I’ll definitely look into it.

    Whatever you can do, I appreciate it. I completely understand where you’re coming from.

    in reply to: Random Button Filter #31306
    daniel-arnold
    Participant

    On my old computer- a 2011 laptop- the program was slow. Not unusable, but slow. My new computer is a much more powerful desktop and the program is lightning quick. Even still, it’s a bit of a pain to go through the several dozen or so items generated and have to manually pick which ones I don’t want. It’s draining “busywork” as opposed to the fun “creative” work.

    I realize I wasn’t clear in my OP. I didn’t mean to suggest creating a million buttons. I should have put the pop up box idea in the first post, because that’s what I envisioned. I guess how it would work will depend on how complicated it would be to code, but maybe instead of a dialog box with a million options, there’s just two options- “Randomize Item” and “Randomize All”. I’ll leave that up to LBandy to determine.

    in reply to: Random Button Filter #31301
    daniel-arnold
    Participant

    From my vantage point, I find it cumbersome to randomize a character and then having to go through each individual item to get rid of. I don’t know the exact number but there’s at least a few dozen items available to pick in the program which are a lot to go through- especially if you have a slow computer.

    The other point is that sometimes the program randomizes the character to wear a suit *and* a top/underwear/pants/boots, etc. and sometimes it does not. So if I don’t want the suit, I’m left with- at times- a naked character.

    Other times if I hit the “Random” button again, it won’t randomize certain items, typically the underwear and pants. Especially if I stay with the default options on each. The character will keep those items no matter how many times I hit the “Random” button.

    Anyway, ultimately I bring up the suggestion merely to see if it could be done. I don’t know the program’s code so I don’t know what is and isn’t possible. That said, I don’t envision installing several dozen buttons or even an additional button to the interface. I’m thinking that the “Random” button simply be changed so that a dialog box pops up and gives you options for what you want to randomize, and only if you hit “OK” (which I could forsee a “Randomizer” dialog box having) will the program actually do something. Conversely, if you close that box instead of hitting “OK” it won’t do anything.

    This would give the program the desired functionality that I’m requesting and it would also help solve Kelemelan‘s problem too because accidentally hitting the “Random” button won’t automatically make you lose the character. If there’s no way to implement such a feature I will understand, though I do think it would be useful in the long run.

    in reply to: Exporting Error #31279
    daniel-arnold
    Participant

    On my end, I have had no issues exporting the Female Rider character as a PSD (I even used that PSD file to eventually create my current avatar). I have not tried it as a PNG though.

    in reply to: Antivirus identified the software as false-positive #31255
    daniel-arnold
    Participant

    “daniel-arnold did Avast flag it recently, or was it a while ago? I’m just asking as if it was the recent update, I’ll get a whitelist from them too.”

    It happened when I tried to export a character for the first time after it installed the last update. Avast blocked the export, flagging it as suspicious activity, so I had to tell Avast that the program is legitimate. I have not had any issues since.

    in reply to: Antivirus identified the software as false-positive #31252
    daniel-arnold
    Participant

    According to this, “Trojan.Gen.2.” does not identify a specific virus- it’s simply a generic tag Norton uses to flag a file it believes will behave like a Trojan.

    What parameters Norton uses to make this determination and how it classifies these determinations I really don’t know but, from what I understand anyway, the designation “Trojan.Gen.2” is simply one of Norton’s ways of saying “we think this file is acting like a Trojan. We don’t know, but we’ve quarantined the file anyway out of caution”.

    For me- because Avast also flagged the program incorrectly- since I trust LBandy and Overhead Games, I simply told Avast to whitelist the program and everything’s been fine.

    in reply to: Patch notes #31150
    daniel-arnold
    Participant

    Can confirm it works better now. Thanks LBandy.

    in reply to: Backgrounds, companions etc have disappeared #30941
    daniel-arnold
    Participant

    Sorry, I didn’t get the E-Mail notification for the response for some reason. Anyway…

    Are the purple parts unresponsive in fullscreen too, or only in borderless? Since the screen aspects are different in all 3 cases it’s an important detail so I could reproduce the issue on my end.

    The answer is “yes” for the axe and the eagle, although you can go a bit higher on the eagle icon (just above the torso).

    in reply to: Backgrounds, companions etc have disappeared #30873
    daniel-arnold
    Participant

    Clickable area issues

    ^ That is roughly where I have my issues. The first two seem to be fine after they load, which seems to take longer than the first two icons. The eagle is consistent.

    in reply to: Backgrounds, companions etc have disappeared #30872
    daniel-arnold
    Participant

    I’ll try to get that area if I can, though I find the area isn’t always exact. Sometimes some areas work and sometimes they don’t.

    The eagle I get roughly the same clickable areas you do in Full Screen mode. In “Borderless Window” mode, it’s almost unclickable- it only works right at the bottom, and sometimes not even that works.

    As for the wings and the axe- it could be a loading thing because after they’ve loaded for the first time, all areas are clickable. Dead-centre with the wings is an issue on the first click, and the right-hand side and centre of the axe are issues on the first click.

    in reply to: Backgrounds, companions etc have disappeared #30868
    daniel-arnold
    Participant

    My screen resolution is 1366×768 and my display is set to 100%, so I do not have any of the accessibility features on.

    in reply to: Backgrounds, companions etc have disappeared #30864
    daniel-arnold
    Participant

    I want to report that this is still an issue for me, and it’s not just the eagle icon. It also involves the axe icon and (to an extent) the wings icon. I find the eagle icon is almost unusable since the “sweet spot” that makes the icon work is very small. Changing my setting to “Windowed” mode makes it a bit easier, but I’m still finding that only the lower part of the eagle button works, and the middle parts of the axe and wing icons still do not work.

    I used to think that the issue was my computer since I had a slower model, but I’ve recently upgraded to a much faster computer and I still encounter this problem.

    I’d like to know if there has been any progress in fixing the issue, as the eagle icon on my end is very difficult to use.

    in reply to: Exporting Error #30638
    daniel-arnold
    Participant

    So something happened today. I again got this error today (though I still don’t know what triggered it), but, when I relaunched the program, the program didn’t re-download any packs (unlike before), assessing they were all fine. I worried this was a new bug, but I checked the packs again and they really *were* all good.

    So I wonder if the changes to the PSD exporting had an effect on this error. I mean, I still get the message but the program doesn’t seem to be affected by it.

    in reply to: Patch notes #30571
    daniel-arnold
    Participant

    “– PSD exports are tuned down to 8-bits from 16-bits, to increase compatibility with image editor tools”

    Would there be any way to put in a toggle setting so we have the choice to export in 16-bit or 8-bit? I am worried about losing image quality.

    in reply to: Exporting Error #30441
    daniel-arnold
    Participant

    I understand. It’s a tricky one.

    You have a great program so I appreciate the work you’ve put into it.

Viewing 15 posts - 1 through 15 (of 25 total)