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This marsillpost thingie very much looks like a spambotโฆ
Hey peeps !
Add a sticker where it may be needed on your screen and remove it if itโs not ? ^_^
Lo-tek but well, it works ๐
Oh, sorry, Iโve been out of that particular loop for so long it can be misleading ๐
Odd thing that โrandomโ you mention. Feels glitchy.
Unless this is some new stuff Iโm not aware ofโฆ
From Setting, you can either โSaveโ the character in lbd format which is epicโs own format and allow you work from it later on or, alternatively, you can use the โExportโ button and export it in png and/or psd format depending on your addons.
Anyway, as long as you havenโt quit the character youโre working on, he/she/it isnโt lost. But you canโt work on another character since youโll lose that one as soon as youโll switch to another ePic categoryโฆ
Thatโs why the โSaveโ option is somewhat useful ^_^
Hello,
What youโre looking for is in Setting, Hit that Button
then instead of Tips, Random, Setings and Back, the buttons will be Save, Load, Export and Back.
Those are what you want. ๐
Hey !
It works just fine.
Like the gauzy effect ^_^
Hello,
Yes, It is instant.
Maybe try login out and then back in (of the software, not the website), in order to activate your new stuff ?
Otherwise, Iโm afraid this is a question for lbandy.
Right, Iโve done better but it should fit the bill.
There are plenty of skeleton (or orks or dragon or whatever) pics like this one that you can add in postwork. For private use you can do whatever you want anyway. ๐
If that skeleton youโre mentioning is actually able to use the same items as the basic characters, itโs a new character, therefore itโs most probably a lot of work.
You can download the Developer Pack from over there ^
A skeleton character would need to fit all the categories from the pack. Thatโs easier said than done. ๐
Unless you find an artist interested in creating that whole new set for ePic, inserting the skeleton in postwork is way easier on a case by case basis.
Lemme see what I can doโฆ ^_^
Hey !
Been a while indeed.
Iโm all right, how about you ? ๐
There, for the sake of demonstration. ๐
This is a random whoโs just been resized and cleaned up of โmatureโ stuff to look more like a youth.
This is no work of art but you should get the idea ๐
Well, the quick and dirty way to design younger characters (or halflings or whatever) would be simply to export the final character as PNG on a transparent background, then change proportions in any image editing software of your choice, add a background if you need one, and voilร !
For that, you donโt even need the Pro pack. ๐
Hi and welcome aboard ! ๐
Designing children is very easy, just use the pro version, export whatever you need and change the proportions of the adult figure to make him/her more childlike.
You can add as second hair color the same way. Once again, use the pro version and manually recolor a second copied hair layer. Thatโs very easy to do actually.
Besides these options, Iโm pretty sure LBandy will tell you youโre dependent on the artistsโ good will but that would be for him to answer ๐
My guess regarding the arms youโre referring to is that some layers are mutually exclusive, so, my answer would be โyes prollyโ. But letโs wait for a more educated perspectiveโฆ ^_^
Hey welcome aboard ๐
You can port stuff from one pack to another with minimal postwork if you own the pro version, psd exporter and so on. This is especially convenient if you want to use female material with male bases or the other way round.
I gave it a try a while ago. It should be somewhere on the forum. ๐
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