Forum Replies Created

Viewing 6 posts - 1 through 6 (of 6 total)
  • Author
    Posts
  • in reply to: Bestiary Pack – more independent #24239
    Vandhall
    Participant

      I have no idea 😉

      That should be second suggestion: please add info about “what we are working on now”. Or some kind of roadmap with upcoming features 😛

      in reply to: Bestiary Pack – more independent #24237
      Vandhall
      Participant

        Yes, I’ve discovered yesterday that trick and its quite easy to get picture clear with companion without main character on bottom 🙂

        But still you need some graph program to cut it, remove shadow etc.
        So I still have suggestion to add that button (for pro) if it is not complitated and not slow working on main features 😉

        in reply to: Bestiary Pack – more independent #24234
        Vandhall
        Participant

          I have a pro and I don’t see such option – I can only make a pet first layer 😉

          Nice and well expanded bestiary could be used for RPG player, just like character.
          And for Idie games as well.

          in reply to: ePicLauncher.exe is not a valid Win32 application #23360
          Vandhall
          Participant

            Steam version works perfect. Thank you! B)

            in reply to: ePicLauncher.exe is not a valid Win32 application #23358
            Vandhall
            Participant

              I have Service Pack 3 installed and every update which was possible to download from Microsoft, before they ended support WinXP. I’ve even tried install unofficial SP4, but there is no my language version 😉

              And still “LCIDToLocaleName not found” 🙁

              in reply to: ePicLauncher.exe is not a valid Win32 application #23356
              Vandhall
              Participant

                Thank you for fast answer!

                After use I got different error (it is translation from my language):
                The entry point of procedure LCIDToLocaleName not found in library KERNEL32.dll

              Viewing 6 posts - 1 through 6 (of 6 total)