#23132
kalnaren
Participant

Naturally. In my game I don’t even get into that -it’s abstracted out at far too high a level.

In my fiction (which was developed for stories, not games) I’ve created a magic framework to operate from that keeps magic use following consistent behavior, and more importantly, keeps behavior of characters using it consistent. Also prevents using it as a cheap plot device (usually a deus ex machina, akin to amazing pieces of technology seen only once in a Star Trek episode that never again makes an appearance).

As long as the reader feels the magic makes sense in the world you’ve created and the context it’s used in it doesn’t really matter what it is.

As an aside, interestingly enough, I’ve had a desire to run a Pathfinder or D&D E6 campaign because the magic in those settings gets so ridiculously over the top even by level 9. Once you hit 6th and 7th level spells it doesn’t even make sense in the world anymore (or really, even past 3rd). But that’s another conversation all together 🙂