That brings us back to “what’s magic by the way ?” 😉 😛 (since you mention “types” of magic)

    Since magic is, by definition, something that is only limited by the rules of the game (and, well, if the game is, say Marvel Universe, these limits are going to be pretty far fetched 😉 ), I like to let every GM be the ruler of his own setting on this point, for obvious reasons. 😛