Kelemelan stepping up his game. Nice one! 😉
klokwerkaos, our sales are usually in-line with Steam’s schedule, so if you are familiar with their timing, you can plan ahead. 🙂
Based on my understanding, Heromachine uses a custom format similar to vector-based images, where each item is defined in a way that it can be programmatically resized or rotated without losing quality. Since we use more detailed textures on our items, it’s simply not possible to do this kind of manipulation in the software, and the only way we could do that is by creating all items in all possible perspectives for all character bases. This would not only add a lot of overhead to each item but would also result in creating many variations that would never be used.
So in the end, what you see is what you get. All Season #2 packs belonging to the same base (Female, Male and Muscular Male) are fully compatible in regards to perspective, while the others will need some additional tinkering. In theory, it shouldn’t be too hard to make them work, but this is something that can only be done in postwork, and this is the main reason we introduced the option to export as layered PSD files, so these kinds of manipulations can be done, and we aren’t artificially restricting the usefulness of the software.