Forums › ePic Character Generator › Technical Discussion › Bug Report › Colors – exported different from work window
- This topic has 21 replies, 4 voices, and was last updated 8 years ago by den2k.
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February 6, 2016 at 3:48 pm #22709
Addendum: my ePicGenerator refuses to start if I don’t give it Administrator privileges. It opens a cmd window and then closes without splash screen or anything. May be related?
Also I tried opening the program without loading everything, tried a very basic design with a blue/azure aura, saved the lbd then exported and it came washed up. I closed the software, created the same design and put on a similar aura, exported: same result. Darkened the aura to a heavy blue and the exported aura is slightly more intense, but very little.
EDIT: I noted one more thing. If you look at the female elf braids you’d notice a graysh contour. I think it would be some alpha blendng. I’ll attach here my dxdiag.
February 6, 2016 at 3:54 pm #22710When you start the program it starts a “launcher” first, it checks for downloaded patch files needed to be applied. If this is the case it asks for Admin rights to do the patching, as without the rights it can’t overwrite the installed files. After the patching finishes it starts the updated program. If the program doesn’t have any unapplied patches it won’t ask for admin rights and should start up straight away.
I’ve discover a general issue around exporting colors and all of them will be fixed in the upcoming patch, as we’ll use an alternative method for exporting. It’s a shame this is an issue in the first place anyway. 🙂
February 6, 2016 at 5:58 pm #22711I do confirm I noticed an issue like that : characters ending up with some greyish or whitish auras around them, but so far, this mainly happened with ePic 1st edition characters.
This feels much less visible or obvious with second ed exports (ie: I didn’t notice things like that so far with 2nd ed 😛 ).
Note that depending on the pack, the result may be different or more pronounced. I didn’t write down a list but 1st ed female elf (yeah, I’ve just been using that pack, this isn’t random 😛 ) feels especially sensitive to this issue for instance. 🙂
February 6, 2016 at 6:50 pm #22712Don’t worry, I’m a developer too, I know that finding bugs is rather easy – when someone stumbles across them 🙂 The biggest and stupidest bug in the world is better at hiding than a full fledged ninja.
February 8, 2016 at 2:56 pm #22713little question
if you open it in ps, you make Layers-Flatten image this problem still have?February 8, 2016 at 4:47 pm #22714On my end it doesn’t change much but it wasn’t much of an issue to start with anyway. 🙂
My guess is this is due to the overlap between bakground and front colors which may or may not work ok in some cases. Fidgeting with contrast and brightness of one layer tends to solve the issue, for instance. 🙂
February 8, 2016 at 6:27 pm #22715Don’t have ps and Gimp opens the .png as a single layer, sorry!
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