Forums › ePic Character Generator › Technical Discussion › Bug Report › Can’t change draw order with Season #1 Packs
- This topic has 9 replies, 4 voices, and was last updated 8 years ago by sade.
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March 19, 2016 at 5:28 am #22893
In the ‘Demo’ pack and some others you can change the layer certain items appear on (like make boots behind pants, or an animal companion in front or behind the character).
It seems when I create a character using any of the Season #1 packs, that icon no longer exists.
This makes it pretty much impossible to use a large number of assets.
March 19, 2016 at 12:06 pm #22894This feature from the season 2. I suggest to everybody, to use season 2 because it have much more feature, and the quality jump. However I have seen many stunning character with season 1, no more new item or developing for it.
March 19, 2016 at 12:14 pm #22896Kalnaren, alternatively, you can edit the final pic itself in an image editing soft…. 😛
March 19, 2016 at 2:34 pm #22899As Sade mentioned earlier, the toggle feature has been added in Season #2 packages. We’re currently restructuring how the categories interact with each other, and will see if we can get these features available in the Season #1 packages too.
March 19, 2016 at 2:44 pm #22900Sounds interesting (from my end at least). 🙂
March 19, 2016 at 4:53 pm #22901Ok, so not a bug, just annoying 🙂
Editing externally is a little difficult since it doesn’t export with any kind of layer support.
. I suggest to everybody, to use season 2 because it have much more feature, and the quality jump
While true, I’m doing a bunch of low-mid fantasy character art at the moment so season 1 packs are more useful.
Unless there’s a way to mix and match stuff between packs that I’m missing?
Thanks for the replies everyone.
March 19, 2016 at 9:49 pm #22902– mix and match between the main characters. (biggest, and more useful feature)
– higher resolution
– the model’s face is different, and not just in texture.
– the items have shadows, blend the characters better
– with our new item system, the long weapons do not “cross” with certain tops, or the weapons do not “cross” certain items neither.
– no pixel errors, floating pixels, or white pixel outlines
– you can editing the background. the feature is limited, however give more perspective
..and much more.March 19, 2016 at 9:54 pm #22903Easy way to add multi-layered support is just to save multiple images, to layer them and to delete what you don’t need, leaving the extra parts (boots/feets in this case) as transparent, and there you are. 🙂
You can edit all season 2 male packs at the same time, or all season 2 female packs or all season 2 muscular packs. Season 1 packs are autonomous (but you can mix the resulting pics externally of course).
Just select everything you intend to use while launching the soft.
March 19, 2016 at 11:29 pm #22904[quote=”sade” post=2166]- mix and match between the main characters. (biggest, and more useful feature)
– higher resolution
– the model’s face is different, and not just in texture.
– the items have shadows, blend the characters better
– with our new item system, the long weapons do not “cross” with certain tops, or the weapons do not “cross” certain items neither.
– no pixel errors, floating pixels, or white pixel outlines
– you can editing the background. the feature is limited, however give more perspective
..and much more.[/quote]Wow that sounds good.
[quote=”Kelemelan” post=2167]Easy way to add multi-layered support is just to save multiple images, to layer them and to delete what you don’t need, leaving the extra parts (boots/feets in this case) as transparent, and there you are. 🙂
You can edit all season 2 male packs at the same time, or all season 2 female packs or all season 2 muscular packs. Season 1 packs are autonomous (but you can mix the resulting pics externally of course).
Just select everything you intend to use while launching the soft.[/quote]
Huh. That’s elegantly simple solution. I should have thought of that.
March 19, 2016 at 11:32 pm #22905We restless develop on it. The first season was good beginning,but we developed alot.
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