Thanks for that, I’m slowly getting my head around all the copyright pitfalls developing a game heavily reliant on others work. Dealing with the legal reps of some of the bigger 3D model brokers has been an edifying (and not always pleasant) experience to say the least.
As for the different aspects discussion, thanks for letting me know it’s under consideration even if only for the distant future. When I submit some of the games artwork here down the track, I’ll try an demonstrate using ePic Generated characters, how subtly changing a couple of things (ie head angle, arm positions) might lend a more dynamic look to the characters. As I mentioned previously, this is totally to do with using such characters in “event” card artwork which naturally should suggest something of the action occuring in that “event”.
I’ll be back…. 🙂